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The Real World
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Cult Stashes
Echoes
Inventory Upgrades
Lunch Boxes
Manuscript Pages
Maps
Nursery Rhymes
Words of Power
All Echoes in Alan Wake 2
Echoes are a type of activity available in Alan Wake 2, which is available when you play as Alan Wake. Most of them help advance the game's storyline, but some of them are optional.
Echoes consist of two spheres - light and dark. To activate a certain echo you have to stand in such a place that both spheres line up and the dark sphere obscures the light one.
You can check which echoes you have already collected by visiting the Radio in the Writer's Room.
Index
- Casey Billboards #1 - Cold Case
- Casey Billboards #2 - Hard Case
- Casey Billboards #3 - Closed Case
- Casey Billboards #4 - Final Case
- Casey Billboards #5 - Worst Case
- Casey Billboards #6 - Murder Case
- Draft One #1 - FBI Agent
- Draft One #2 - Bad Luck
- Draft One #3 - Murder Cult
- Draft One #4 - Torchbearers
- Draft One #5 - Summoning Ritual
- Draft One #6 - Markings
- Draft One #7 - The Tree
- Draft One #8 - Something in the Air
- Draft One #9 - Alice Wake
- Draft Two #1 - Another Murder
- Draft Two #2 - Pre-Show Ritual
- Draft Two #3 - Haunted
- Draft Two #4 - The Devil
- Draft Two #5 - Room 666
- Draft Two #6 - The Climax
- Draft Two #7 - Quid Pro Quo
- Draft Two #8 - Dead Tired
- Draft Three #1 - Thomas Zane
- Draft Three #2 - The Cult of the World
- Draft Three #3 - Crooked Cops
- Draft Three #4 - Nightless Night
- Draft Three #5 - Clip of the Lost Film
- Draft Three #6 - Down the Chute
- Draft Three #7 - Death of a Cultist
- Draft Three #8 - The Grandmaster
- Draft Three #9 - Trapped
All known locations on the map The Dark Place
Draft Two #1 - Another Murder▶ show the map ◀
Chapter: Initiation 5: Room 665. When you leave room 665, before you take the elevator down.