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Digging Up the Past Watch Dogs: Legion Mission

Group: Main Missions

Type: DedSec Mission

You will receive this mission after talking to Sabine and other members of your team which takes place at the end of mission "Reporting For Duty". Your task will be to check one of the sites where the bombing attack took place.

DedSec has a fresh new beginning, but a specter from their past still lingers. Who is Zero-Day? And are they still out there?

Bagley has found a lead on the mystery hacker. Investigate the encrypted signal emitting from the TOAN bombing site.

Rewards:

  • 750 ETO
  • 20 Tech Points

Related points of interest

Icon of Safehouse Safehouse London

Icon of TOAN Attack Site TOAN Attack Site London

Icon of New Scotland Yard New Scotland Yard London

Icon of Lambeth Bridge Lambeth Bridge London

Prior missions

To begin Digging Up the Past you must first complete Reporting For Duty.

Quest stages of Digging Up the Past

1. FIND the Signal Source at TOAN Attack Site

It is a restricted area with uniformed access for construction workers and Albion soldiers, so to make your job easier, switch to the new team member you unlocked in the previous mission - construction worker.

The area of the destroyed building has been fenced around. One of the easiest ways to get inside is to walk over the crates and containers located on the east side.

FIND the Signal Source at TOAN Attack Site

Then go down to the lower level...

FIND the Signal Source at TOAN Attack Site

...and pick up the arm of the destroyed spiderbot you find there, as it is the source of the signal.

FIND the Signal Source at TOAN Attack Site

2. ACCESS the Surveillance Data 0/3

DedSec found a damaged spiderbot at the TOAN bombing site. Collecting data from the site will help Bagley produce an AR reconstruction of what the spiderbot observed on the night of the TOAN bombing.

To explore the ruins you can use a spiderbot, which you can summon in the docking station standing right next to where you found the arm. Two of the panels you need to access are on the base / ground level and one is underground.

ACCESS the Surveillance Data 0/3

ACCESS the Surveillance Data 0/3

ACCESS the Surveillance Data 0/3

3. ANALYSE the AR Footage

Once you have collected data from all the panels, go back to where you found the arm and start the reconstruction and analyze the data. You need to analyze two elements, the walking figures...

ANALYSE the AR Footage

...and the spiderbot in the ventilation tunnel above them.

ANALYSE the AR Footage

4. REACH the Area with a Spiderbot or Drone / ANALYSE the AR Footage

The AR reconstruction continues deeper within the collapsed building. Navigate through rubble to access the rest of the sequence. A drone may be useful.

Summon a spiderbot, such as in a nearby docking station, and use it to enter the ventilation duct.

REACH the Area with a Spiderbot or Drone / ANALYSE the AR Footage

Go further and after a while you should reach a place where you can do another reconstruction. Analyze the collected data.

REACH the Area with a Spiderbot or Drone / ANALYSE the AR Footage

5. ESCAPE the Area

A damaged spiderbot was found within the TOAN bombing site. An AR reconstruction showed that it observed a strange meeting taking place on the night of the TOAN bombing. Further analysis may shed light on the connection between the mystery figures and the attack.

Leave the restricted area safely. You can use the same route you came here.

ESCAPE the Area

6. SEARCH for Evidence at New Scotland Yard

The evidence DedSec found at the TOAN bombing site raised more questions than it answered. DedSec need to investigate Scotland Yard in order to find out more about the owner of the spiderbot.

Head to New Scotland Yard. It's another restricted area with uniformed access for Albion and Police officers. You probably don't have this kind of character on your team yet. Stay in a safe place outside the restricted area, take control of the security cameras in the building and use them to find the technician who is doing something with the damaged spiderbot.

SEARCH for Evidence at New Scotland Yard

7. HIJACK the Damaged Spiderbot

Take control of the damaged spiderbot.

You don't have to worry about the technician. He will be electrocuted and will fall unconscious.

HIJACK the Damaged Spiderbot

8. NAVIGATE the Spiderbot out of the Secure Room

A certain difficulty will be that the spiderbot is missing one of its arms, so its mobility is somewhat limited. Begin by moving to the adjacent room.

NAVIGATE the Spiderbot out of the Secure Room

Then raise the lid of the glass display case and jump on it.

NAVIGATE the Spiderbot out of the Secure Room

Move over to the adjacent display case, open the small flap. Jump onto it and then onto the wiring harness above.

NAVIGATE the Spiderbot out of the Secure Room

After a while you will reach a ventilation duct located under the ceiling.

NAVIGATE the Spiderbot out of the Secure Room

Go through this duct. You will reach the technical room. Jumping over the pipes and air conditioning modules, you must reach the entrance to another ventilation duct which is on the other side.

NAVIGATE the Spiderbot out of the Secure Room

Keep walking until you reach a room with a large fan that you will be able to move. Jump to the other side and enter another ventilation duct.

NAVIGATE the Spiderbot out of the Secure Room

When you reach another hatch then open it and jump down. Spiderbot will land on the table in the room below and you must now find a way to get there and take it.

NAVIGATE the Spiderbot out of the Secure Room

9. ACQUIRE the Spiderbot / ESCAPE the Area

Walk up to the building from the south side and there you will find an orange pipe that you can climb up to get to the police station area.

ACQUIRE the Spiderbot / ESCAPE the Area

The area near the entrance to the building you need to use is watched by one guard. You can get rid of him beforehand. To do this, use one of the nearby security cameras and activate the trap near the door.

ACQUIRE the Spiderbot / ESCAPE the Area

When you enter the building just enter the room where the spiderbot is and take it (beware of guards who may patrol the interior of the building). Then leave the building, preferably the same way you came here.

ACQUIRE the Spiderbot / ESCAPE the Area

10. INVESTIGATE the Ground Station

DedSec managed to trace the spiderbot back to a ground station that it was in frequent contact with. Access the station's network to investigate.

Head to Lambeth Bridge. Just below the bridge is a small area with two locked doors on both sides.

INVESTIGATE the Ground Station

To get through the doors, you must interact with closed circuit terminal that is inside. You can destroy the terminal by blowing up the fuel canister that is next to it but it will alert the nearby guards.

INVESTIGATE the Ground Station

You can also throw the spiderbot over the fence and use it to deactivate the closed circuit terminal.

INVESTIGATE the Ground Station

Use the ctOS hub and deploy the rootkit and that way you will get access to the camera inside the ground station.

INVESTIGATE the Ground Station

Hack the tablet first and after listening to the audio message hack the desktop computer.

INVESTIGATE the Ground Station

Once you watch the video message, this mission will end and a new chapter will begin - Kelley Chaper - Body Snatchers.

INVESTIGATE the Ground Station

After completing Digging Up the Past you will get or will be able to get Lost in the Process.

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