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V Rising Blood Types

Getting blood in V Rising is simple. Just lower the health of the entity you want to suck blood from, and then you will be prompted to feed yourself. To do this, press the Feed key (F by default) to start this process. This process can be interrupted before it is completed. Once it is complete, you will be given the blood type and quality of the entity. The creature's blood type and quality will be displayed on the screen. After sucking blood, your blood pool will be increased and the type and quality of the blood sucked will determine the number of additional effects activated and their level.

Blood Tiers / Levels

Depending on the quality of the blood sucked, appropriate bonuses will be activated. There are 5 tiers / levels:

  • I: Always active on all non-Frailed blood types
  • II: 30% blood quality or higher
  • III: 60% blood quality or higher
  • IV: 90% blood quality or higher
  • V: 100% blood quality

Blood Types

The type of blood sucked determines the type of bonuses that can be activated.

Creature

  • I: 3% - 15% Movement Speed
  • II: 10 - 25 Increased Sun Resistance Rating
  • III: 10% - 20% Damage Reduction
  • IV: 150% Increased Health regeneration
  • V: Boost all above effects by 30%

Rogue

  • I: 10% - 20% chance to Critical Strike on Weapon Attacks
  • II: 8% - 15% Movement Speed
  • III: 12% - 25% Reduced cooldown on Travel Skill. 100% chance to critical strike on next physical attack after using a travel skill
  • IV: 50% Chance on critical strike to expose victims armor, increasing damage taken from all sources by 15% for 4s
  • V: Boost all above effects by 30%

Brute

  • I: 7.5% - 12.5% Primary attack Life Leech
  • II: 7.5% - 15% Increased Primary Attack Speed and gain 1 Gear Level
  • III: Healing received increased by 20% - 35%. Heal self for 4% of your victim's health when striking a killing blow
  • IV: 6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%.
  • V: Boost all above effects by 30%

Warrior

  • I: 10% - 20% Increased Physical Power
  • II: 8% - 15% Reduced cooldown on Weapon Skills
  • III: 7.5% - 15% Reduced damage taken and 25% increased damage when striking enemies at full health
  • IV: 15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%.
  • V: Boost all above effects by 30%

Worker

  • I: 10% - 30% Increased Resource Yield
  • II: 15% - 25% Increased Damage against Resource Objects
  • III: 10% - 20% Increased Mount Gallop Speed
  • IV: 3% chance to instantly destroy a resource node and trigger a burst of speed
  • V: Boost all above effects by 30%

Scholar

  • I: 12% - 25% Increased Spell Power
  • II: 8% - 15% Reduced cooldown on Spells
  • III: 5% - 10% Spell Life Leech
  • IV: 20% Chance to reset spell cooldown on cast
  • V: Boost all above effects by 30%

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