Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:No Rest for the Wicked | Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown

Jedha - Star Wars Jedi Survivor Map

An interactive map of Jedha, one of the planets we can visit when playing Star Wars Jedi: Survivor. The map has been filled with marked locations of various types of collectibles such as treasures, databanks, chests, or essences, as well as other interesting locations, such as named enemies, meditation points, shortcuts, etc.

Important abilities that are gained during missions taking place on Jedah

  1. As you traverse the Singing Ruins, you will learn how to "Dash" in the air.
  2. After finding Brother Armias in Buried Refuge, you will receive an amulet - "Merrin's Charm", that will allow you to dash through the green force fields.

All Jedha Collectibles

  • Ruins Landing Site - 0 Collectibles.
  • Monastery Walls - 19 Collectibles: Chest x 6, Essence x 2, Databank x 3, Force Tear x 1, Treasure x 7.
  • Penitent Chambers - 5 Collectibles: Chest x 2, Essence x 1, Treasure x 2.
  • Halls of Ranvell - 10 Collectibles: Chest x 2, Essence x 2, Databank x 4, Treasure x 2.
  • Divine Oasis - 3 Collectibles: Databank x 1, Treasure x 2.
  • Abandoned Tradeway - 0 Collectibles.
  • Sandblasted Vestiges - 0 Collectibles.
  • Sheltered Hollow - 2 Collectibles: Chest x 1, Treasure x 1.
  • Veiled Hangar - 3 Collectibles: Chest x 2, Databank x 1.
  • The Archive - 11 Collectibles: Chest x 2, Essence x 2, Databank x 2, Treasure x 5.
  • Desert Passages - 3 Collectibles: Chest x 2, Databank x 1.
  • Arid Flats - 24 Collectibles: Chest x 4, Essence x 3, Databank x 8, Treasure x 9.
  • Path of Persistence - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
  • Desert Ridge - 9 Collectibles: Chest x 4, Essence x 1, Databank x 2, Force Tear x 1, Treasure x 1.
  • Path of Restoration - 5 Collectibles: Chest x 1, Essence x 1, Databank x 3.
  • Path of Conviction - 4 Collectibles: Chest x 1, Essence x 1, Databank x 1, Treasure x 1.
  • Wayfinder's Tomb - 5 Collectibles: Chest x 2, Databank x 2, Treasure x 1.
  • Narkis Highlands - 5 Collectibles: Chest x 2, Essence x 2, Treasure x 1.
  • Trailhead Pantheon - 9 Collectibles: Chest x 2, Databank x 4, Treasure x 3.
  • Whistling Drop - 5 Collectibles: Chest x 2, Databank x 2, Treasure x 1.
  • Crypt of Uhrma - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
  • Blustery Mesa - 7 Collectibles: Chest x 1, Databank x 2, Force Tear x 1, Treasure x 3.
  • Timeworn Bridge - 4 Collectibles: Chest x 1, Force Tear x 1, Treasure x 2.
  • Singing Ruins - 2 Collectibles: Databank x 1, Treasure x 1.
  • Sanctuary Temple - 6 Collectibles: Essence x 1, Databank x 3, Treasure x 2.
  • Buried Refuge - 6 Collectibles: Chest x 1, Databank x 3, Treasure x 2.
  • Sepulcher Pass - 1 Collectible: Treasure x 1.

Though the sands of Jedha are vast, there is no heat to be found. The planet is blighted by a permanent winter, meaning the days remain cold, and the nights even more so. Jedha - known formerly as NiJedha - has long had a special significance to those who worship the Force - various cults have erected great temples and edifices over the millennia, which can be found throughout the crags and mesas in various states of ruin. Jedha remains a hub for religious cults and pilgrims, seeking to find a greater understanding of the Force among Jedha's frigid spires.

Subzones: Ancient Ruins, Narkis Desert, Cere's Base, Pilgrim's Path, Pilgrim's Sanctuary.

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "Jedha" map.

Icon of Pili Walde Pili Walde Pili is a gardener who you can recruit for your garden at the Pyloon's Saloon on Koboh.

Icon of Sister Taske Sister Taske Here you can exchange the gathered Jedha Scrolls for various types of cosmetic items.

Icon of Starting Point on Jedah Starting Point on Jedah This is where you land when you arrive to Jeda the first time.

Map UpgradesMap Upgrades

Icon of Map Upgrade: Treasures Map Upgrade: Treasures Hack the terminal located inside the Wayfinder's Tomb. From the moment you do this, all the treasures you have not yet collected will be marked on the maps. The Wayfinder's Tomb Entrance will open when you complete the Path of Persistence, Path of Restoration and Path of Conviction.

PerksPerks

Icon of Gambler Gambler Location: Crypt of Uhrma. To get this perk collect the Crypt of Uhrma Essence 1/1. Slots: 4. Effect: Increase to Experience gained, but you may no longer Restore after death.

Icon of Unflinching Unflinching Location: Desert Ridge. To get this perk collect the Desert Ridge Essence 1/1. Slots: 1. Effect: Absorb one hit when charging the blaster without being interrupted.

ChestsChests

Chests are one of the collectibles that count towards a zone's overall status. They are generally various types of containers that in the majority of cases contain cosmetic items, but sometimes they can also be stim canister, skill, etc.

Icon of Arid Flats Chest 1/4 Arid Flats Chest 1/4 Jacket - Commander.

Icon of Arid Flats Chest 2/4 Arid Flats Chest 2/4 Pants - Commander.

Icon of Arid Flats Chest 3/4 Arid Flats Chest 3/4 Jacket - Exile. Requires: Upgraded Ascension Cable (Grappling Hook). You can get here from the location of the Arid Flats Treasure 6/9.

Icon of Arid Flats Chest 4/4 Arid Flats Chest 4/4 Emitter - Detachment. Requires: Upgraded Ascension Cable (Grappling Hook).

Icon of Blustery Mesa Chest 1/1 Blustery Mesa Chest 1/1 Pommel - Justice.

Icon of Buried Refuge Chest 1/1 Buried Refuge Chest 1/1 Photoreceptors - Kaminoan. This chest is at the bottom of an underwater tunnel.

Icon of Crypt of Uhrma Chest 1/1 Crypt of Uhrma Chest 1/1 Stim Canister.

Icon of Desert Passages Chest 1/2 Desert Passages Chest 1/2 Pommel - Scrapyard. In order to unlock the door to the room where this chest is, BOTH balls that are in this room should be on the same side as this door. Use Force Pull / Push to rearrange them as long as it is needed.

Icon of Desert Passages Chest 2/2 Desert Passages Chest 2/2 BD-1 - Solar.

Icon of Desert Ridge Chest 1/4 Desert Ridge Chest 1/4 Music Track - Revisit Waters. Do a wall-run to a small rock shelf and then double jump to the ledge where the chest stands.

Icon of Desert Ridge Chest 2/4 Desert Ridge Chest 2/4 Legs - Kaminoan.

Icon of Desert Ridge Chest 3/4 Desert Ridge Chest 3/4 Switch - Serenity.

Icon of Desert Ridge Chest 4/4 Desert Ridge Chest 4/4 Emitter - Temperance. To get here you need to climb to the top of the Path of Conviction, which means you need the upgraded version of the Ascension Cable to do so, then use the Relter and fly to the edge of the plateau where this chest is.

Icon of Halls of Ranvell Chest 1/2 Halls of Ranvell Chest 1/2 Hair - Undercut. At some point, while you're climbing, Merrin will take out some soldiers without your help. A few steps further, look up and you should notice an opportunity to bounce off the wall to jump onto the ledge above. There you will find this chest.

Icon of Halls of Ranvell Chest 2/2 Halls of Ranvell Chest 2/2 BD-1 Materials - Common Plastoid. This chest is in the room at the very top of the ruins.

Icon of Monastery Walls Chest 1/6 Monastery Walls Chest 1/6 Head - Nocular. On the middle level of the ruins. To get here you need to slide down the slope starting near the Monastery Walls Databank 1/3, grapple to the handle point on the wall, traverse the metal beam, and finally perform a wall-run.

Icon of Monastery Walls Chest 2/6 Monastery Walls Chest 2/6 Shirt - Wanderer. You will get here by the same route as to Monastery Walls Chest 1/6. The difference is that at a certain point, you have to jump over three stone pillars.

Icon of Monastery Walls Chest 3/6 Monastery Walls Chest 3/6 Audio Sensors - Nocular. This chest is located on the desert level, inside a building guarded by a few stormtroopers.

Icon of Monastery Walls Chest 4/6 Monastery Walls Chest 4/6 Photoreceptors - Nocular. In order to get to this chest you must jump over a few stone pillars.

Icon of Monastery Walls Chest 5/6 Monastery Walls Chest 5/6 Pants - Wanderer. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins. It will allow you to make a long enough jump to the wall on the opposite side and climb higher.

Icon of Monastery Walls Chest 6/6 Monastery Walls Chest 6/6 Blaster - Skeleton Key. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins. You can get here from the side of the platform where you find the Monastery Walls Treasure 6/7.

Icon of Narkis Highlands Chest 1/2 Narkis Highlands Chest 1/2 Audio Sensors - Kaminoan.

Icon of Narkis Highlands Chest 2/2 Narkis Highlands Chest 2/2 BD-1 Materials - Jedha Paint.

Icon of Path of Conviction Chest 1/1 Path of Conviction Chest 1/1 Weapon Materials - Wood. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Icon of Path of Persistence Chest 1/1 Path of Persistence Chest 1/1 BD-1 - Industrial. To get to this chest you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Grapple to a flying hook point and then grapple to the hook point located on the rock.

Icon of Path of Restoration Chest 1/1 Path of Restoration Chest 1/1 Shirt - Wanderer. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Icon of Penitent Chambers Chest 1/2 Penitent Chambers Chest 1/2 Jacket - Wanderer.

Icon of Penitent Chambers Chest 2/2 Penitent Chambers Chest 2/2 Body - Nocular. To get here start near the Penitent Chambers Shortcut #1 and climb up the wall. To get over the breach do a wall-run.

Icon of Sheltered Hollow Chest 1/1 Sheltered Hollow Chest 1/1 Stim Canister.

Icon of The Archive Chest 1/2 The Archive Chest 1/2 Switch - Scrapyard. To be able to cross the green barrier and reach this chest you need to get Merrin's Charm which will happen when you visit the Buried Refuge.

Icon of The Archive Chest 2/2 The Archive Chest 2/2 This chest is on the middle floor of the archives. You will get here by the same route as to the The Archive Treasure 2/5. Then you have to jump to the platform on the other side. It's a red chest so you need the "BD-1 Electro Darts" ability to unlock it.

Icon of Timeworn Bridge Chest 1/1 Timeworn Bridge Chest 1/1 Switch - Temperance. To get here take the Timeworn Bridge Shortcut #3 and jump off the rope at the right moment.

Icon of Trailhead Pantheon Chest 1/2 Trailhead Pantheon Chest 1/2 Grip - Justice.

Icon of Trailhead Pantheon Chest 2/2 Trailhead Pantheon Chest 2/2 Outfit - Jedi.

Icon of Veiled Hangar Chest 1/2 Veiled Hangar Chest 1/2 Lightsaber - Cere Junda. This chest will appear here after completing all missions of the main game storyline set on Jedah.

Icon of Veiled Hangar Chest 2/2 Veiled Hangar Chest 2/2 Emitter - Scrapyard. You will be able to reach this chest after completing all the missions of the main game storyline taking place on Jedah.

Icon of Wayfinder's Tomb Chest 1/2 Wayfinder's Tomb Chest 1/2 Lightsaber - Eno Cordova. It's inside the tomb.

Icon of Wayfinder's Tomb Chest 2/2 Wayfinder's Tomb Chest 2/2 Map Upgrade: Treasures. It's inside the tomb. This terminal counts as chest. Order BD-1 to hack it. From the moment you do this, all the treasures you have not yet collected will be marked on the maps.

Icon of Whistling Drop Chest 1/2 Whistling Drop Chest 1/2 Barrel - K3 Vindicator. This chest is hidden under a burning wrecked shuttle.

Icon of Whistling Drop Chest 2/2 Whistling Drop Chest 2/2 Grip - K3 Vindicator. To be able to cross the green barrier and reach this chest you need to get Merrin's Charm which will happen when you visit the Buried Refuge.

DatabanksDatabanks

Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat. They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.

Icon of Arid Flats Databank 1/8 Arid Flats Databank 1/8 351 - Foundation. It's a Force Echo.

Icon of Arid Flats Databank 2/8 Arid Flats Databank 2/8 352 - The Desert Ghost. It's a Force Echo.

Icon of Arid Flats Databank 3/8 Arid Flats Databank 3/8 354 - The Beasts of Jedha. It's a Force Echo.

Icon of Arid Flats Databank 4/8 Arid Flats Databank 4/8 364 - The Pilgrims of Jedha. It's a Force Echo. It's in a cave.

Icon of Arid Flats Databank 5/8 Arid Flats Databank 5/8 353 - Debt. It's a Force Echo.

Icon of Arid Flats Databank 6/8 Arid Flats Databank 6/8 355 - Cere's Journey. It's a Force Echo.

Icon of Arid Flats Databank 7/8 Arid Flats Databank 7/8 357 - A Warning. It's a Force Echo.

Icon of Arid Flats Databank 8/8 Arid Flats Databank 8/8 349 - Cordova's Travel's on Jedha III. Order BD-1 to scan it. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Icon of Blustery Mesa Databank 1/2 Blustery Mesa Databank 1/2 372 - Ghost or Guardian. It's a Force Echo.

Icon of Blustery Mesa Databank 2/2 Blustery Mesa Databank 2/2 373 - Catacombs of the Weary. Order BD-1 to scan the prayer wheels.

Icon of Buried Refuge Databank 1/3 Buried Refuge Databank 1/3 390 - Hidden Path, Exposed. Order BD-1 to scan it.

Icon of Buried Refuge Databank 2/3 Buried Refuge Databank 2/3 389 - Temple Evacuation. It's a Force Echo.

Icon of Buried Refuge Databank 3/3 Buried Refuge Databank 3/3 392 - A Noble Deed. It's a Force Echo.

Icon of Crypt of Uhrma Databank 1/2 Crypt of Uhrma Databank 1/2 374 - Companions of the Caretakers. Order BD-1 to scan it.

Icon of Crypt of Uhrma Databank 2/2 Crypt of Uhrma Databank 2/2 375 - Voices on the Wind. It's a Force Echo.

Icon of Desert Passages Databank 1/1 Desert Passages Databank 1/1 344 - Witch. It's a Force Echo.

Icon of Desert Ridge Databank 1/2 Desert Ridge Databank 1/2 356 - Pilgrimage. It's a Force Echo. Use Force push to remove rocks blocking the entrance to the cave.

Icon of Desert Ridge Databank 2/2 Desert Ridge Databank 2/2 358 - Jedha Politics. It's a Force Echo.

Icon of Divine Oasis Databank 1/1 Divine Oasis Databank 1/1 380 - Pilgrims, Saved. It's a Force Echo.

Icon of Halls of Ranvell Databank 1/4 Halls of Ranvell Databank 1/4 379 - Pilgrims, Attacked. It's a Force Echo.

Icon of Halls of Ranvell Databank 2/4 Halls of Ranvell Databank 2/4 383 - Ancient Ruins. It's inside the ruins. You will be passing by it after you kill a regular stormtrooper and then a stormtrooper with a flamethrower.

Icon of Halls of Ranvell Databank 3/4 Halls of Ranvell Databank 3/4 384 - Scorch Marks. To get to this part of the ruins you have to do a wall-run at some point. This will get you to a kind of staircase. Get down to the very bottom of it and order BD-1 to scan the marks on the wall.

Icon of Halls of Ranvell Databank 4/4 Halls of Ranvell Databank 4/4 381 - Ancient Wars. Scan the mural located in the room at the very top of the ruins.

Icon of Monastery Walls Databank 1/3 Monastery Walls Databank 1/3 378 - Pilgrims, Lost. It's a Force Echo.

Icon of Monastery Walls Databank 2/3 Monastery Walls Databank 2/3 385 - Prayer Wheel. Order BD-1 to scan it.

Icon of Monastery Walls Databank 3/3 Monastery Walls Databank 3/3 382 - Communal Space. Order BD-1 to scan it.

Icon of Path of Conviction Databank 1/1 Path of Conviction Databank 1/1 361 - Digging Deeper. It's a Force Echo. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Icon of Path of Persistence Databank 1/2 Path of Persistence Databank 1/2 347 - Cordova's Travel's on Jedha I. Order BD-1 to scan it.

Icon of Path of Persistence Databank 2/2 Path of Persistence Databank 2/2 359 - Cordova's Wonder. It's a Force Echo.

Icon of Path of Restoration Databank 1/3 Path of Restoration Databank 1/3 348 - Cordova's Travel's on Jedha II. Order BD-1 to scan it. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Icon of Path of Restoration Databank 2/3 Path of Restoration Databank 2/3 363 - Voice to the Past. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Icon of Path of Restoration Databank 3/3 Path of Restoration Databank 3/3 360 - A Master's Realization. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Icon of Sanctuary Temple Databank 1/3 Sanctuary Temple Databank 1/3 387 - The Destination and the Beginning. Order BD-1 to scan the wall.

Icon of Sanctuary Temple Databank 2/3 Sanctuary Temple Databank 2/3 388 - Sanctuary Revived. It's a Force Echo.

Icon of Sanctuary Temple Databank 3/3 Sanctuary Temple Databank 3/3 391 - Underground Canals. It's a Force Echo.

Icon of Singing Ruins Databank 1/1 Singing Ruins Databank 1/1 376 - Trespassers of the Storm. It's a Force Echo.

Icon of The Archive Databank 1/2 The Archive Databank 1/2 345 - Old Connections, New Paths. It's a Force Echo.

Icon of The Archive Databank 2/2 The Archive Databank 2/2 343 - A New Path. It's a Force Echo.

Icon of Trailhead Pantheon Databank 1/4 Trailhead Pantheon Databank 1/4 366 - The Path. Order BD-1 to scan it.

Icon of Trailhead Pantheon Databank 2/4 Trailhead Pantheon Databank 2/4 367 - Ancient Crypt. Order BD-1 to scan it.

Icon of Trailhead Pantheon Databank 3/4 Trailhead Pantheon Databank 3/4 368 - Map of Pilgrim's Path. Order BD-1 to scan the wall.

Icon of Trailhead Pantheon Databank 4/4 Trailhead Pantheon Databank 4/4 371 - Meditation Hall. Order BD-1 to scan the wall.

Icon of Veiled Hangar Databank 1/1 Veiled Hangar Databank 1/1 342 - The Master's Arrival. It's a Force Echo. You can find it on the upper level of the hangar.

Icon of Wayfinder's Tomb Databank 1/2 Wayfinder's Tomb Databank 1/2 350 - Cordova's Travel's on Jedha IV. Order BD-1 to scan it.

Icon of Wayfinder's Tomb Databank 2/2 Wayfinder's Tomb Databank 2/2 362 - The Final Lesson. It's inside the tomb. It's a Force Echo.

Icon of Whistling Drop Databank 1/2 Whistling Drop Databank 1/2 369 - One Journey Ends. It's a Force Echo.

Icon of Whistling Drop Databank 2/2 Whistling Drop Databank 2/2 370 - "Onwards, Traveler...". Order BD-1 to scan the inscriptions on the wall.

Icon of The Archive Databank (Bonus) The Archive Databank (Bonus) 462 - Vader. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Icon of Veiled Hangar Databank (Bonus) Veiled Hangar Databank (Bonus) 458 - Blind. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

TreasuresTreasures

Treasures, Priorite Shards that can be found on Jedha are Jedha Scrolls. You can use them to buy Cal lightsaber cosmetics and parts at Sister Taske's Historical Artefacts in The Archive.

Icon of Arid Flats Treasure 1/9 Arid Flats Treasure 1/9 Jedha Scroll. You can get here by just using a double jump and hugging the wall, but this was probably not intended. And maybe it will be changed someday. Normally, you can get here at a later stage of the storyline. Kill a scavenger droid and it will drop a scroll.

Icon of Arid Flats Treasure 2/9 Arid Flats Treasure 2/9 Jedha Scroll. It's in a cave.

Icon of Arid Flats Treasure 3/9 Arid Flats Treasure 3/9 Jedha Scroll. Kill a scavenger droid and it will drop a scroll.

Icon of Arid Flats Treasure 4/9 Arid Flats Treasure 4/9 Jedha Scroll. Kill a scavenger droid and it will drop a scroll.

Icon of Arid Flats Treasure 5/9 Arid Flats Treasure 5/9 Jedha Scroll. Requires: Dash ability. Climb up and then jump down to the platform below where the scroll is.

Icon of Arid Flats Treasure 6/9 Arid Flats Treasure 6/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).

Icon of Arid Flats Treasure 7/9 Arid Flats Treasure 7/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).

Icon of Arid Flats Treasure 8/9 Arid Flats Treasure 8/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).

Icon of Arid Flats Treasure 9/9 Arid Flats Treasure 9/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook). To reach it jump off the stone column on which the Arid Flats Essence 3/3 is.

Icon of Blustery Mesa Treasure 1/3 Blustery Mesa Treasure 1/3 Jedha Scroll.

Icon of Blustery Mesa Treasure 2/3 Blustery Mesa Treasure 2/3 Jedha Scroll.

Icon of Blustery Mesa Treasure 3/3 Blustery Mesa Treasure 3/3 Jedha Scroll. Kill a scavenger droid and it will drop a scroll. Strong winds make this task harder, so a simple way is to use the "Dash" skill to get to the other side and immediately after landing you should throw a lightsaber towards the droid.

Icon of Buried Refuge Treasure 1/2 Buried Refuge Treasure 1/2 Jedha Scroll. You will only be able to pick up this scroll when you move that part of the door mechanism that blocks access to it.

Icon of Buried Refuge Treasure 2/2 Buried Refuge Treasure 2/2 Jedha Scroll.

Icon of Crypt of Uhrma Treasure 1/1 Crypt of Uhrma Treasure 1/1 Jedha Scroll.

Icon of Desert Ridge Treasure 1/1 Desert Ridge Treasure 1/1 Jedha Scroll. This scroll sticks out of the wall high above the ground. To be able to collect it you must learn the "Dash" ability. Start on the rock shelf near the Desert Ridge Chest 1/4. Make a wall-run and then jump to the other side using double jump and dash.

Icon of Divine Oasis Treasure 1/2 Divine Oasis Treasure 1/2 Jedha Scroll.

Icon of Divine Oasis Treasure 2/2 Divine Oasis Treasure 2/2 Jedha Scroll. To be able to get here get on the spamel, ride up to the edge and jump up.

Icon of Halls of Ranvell Treasure 1/2 Halls of Ranvell Treasure 1/2 Jedha Scroll.

Icon of Halls of Ranvell Treasure 2/2 Halls of Ranvell Treasure 2/2 Jedha Scroll.

Icon of Monastery Walls Treasure 1/7 Monastery Walls Treasure 1/7 Jedha Scroll.

Icon of Monastery Walls Treasure 2/7 Monastery Walls Treasure 2/7 Jedha Scroll. Let the beast kill the soldiers and then kill it. Take the scroll that is simply lying on the ground among the small rocks.

Icon of Monastery Walls Treasure 3/7 Monastery Walls Treasure 3/7 Jedha Scroll.

Icon of Monastery Walls Treasure 4/7 Monastery Walls Treasure 4/7 Jedha Scroll.

Icon of Monastery Walls Treasure 5/7 Monastery Walls Treasure 5/7 Jedha Scroll. You will get here in the same way as to the Monastery Walls Chest 5/6 chest.

Icon of Monastery Walls Treasure 6/7 Monastery Walls Treasure 6/7 Jedha Scroll. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Icon of Monastery Walls Treasure 7/7 Monastery Walls Treasure 7/7 Jedha Scroll. You'll pass this treasure on your way to the Monastery Walls Essence 2/2.

Icon of Narkis Highlands Treasure 1/1 Narkis Highlands Treasure 1/1 Jedha Scroll. To get here you have to start the same way as going to the Narkis Highlands Essence 2/2 only halfway, when you will be climbing up, you have to jump to the small ground platform on the right.

Icon of Path of Conviction Treasure 1/1 Path of Conviction Treasure 1/1 Jedha Scroll. Break the vase that stands here.

Icon of Path of Persistence Treasure 1/1 Path of Persistence Treasure 1/1 Jedha Scroll. This is near where you will encounter a stormtrooper with his back turned to you and sitting on the ground.

Icon of Penitent Chambers Treasure 1/2 Penitent Chambers Treasure 1/2 Jedha Scroll.

Icon of Penitent Chambers Treasure 2/2 Penitent Chambers Treasure 2/2 Jedha Scroll. Kill the scavenger droid and loot its remains. To get here start near the Penitent Chambers Shortcut #1 and climb up the wall.

Icon of Sanctuary Temple Treasure 1/2 Sanctuary Temple Treasure 1/2 Jedha Scroll.

Icon of Sanctuary Temple Treasure 2/2 Sanctuary Temple Treasure 2/2 Jedha Scroll.

Icon of Sepulcher Pass Treasure 1/1 Sepulcher Pass Treasure 1/1 Jedha Scroll.

Icon of Sheltered Hollow Treasure 1/1 Sheltered Hollow Treasure 1/1 Jedah Scroll. Kill the scavenger droid and take the scroll from its remains. During your first visit to this place he won't be here but when you visit the archive and come back here (even during your first visit to Jedah) you will meet him here.

Icon of Singing Ruins Treasure 1/1 Singing Ruins Treasure 1/1 Jedha Scroll.

Icon of The Archive Treasure 1/5 The Archive Treasure 1/5 Jedha Scroll. You can reach here through a narrow passage starting in the adjacent room.

Icon of The Archive Treasure 2/5 The Archive Treasure 2/5 Jedha Scroll. The scroll is on the middle floor of the archives. You will get here using the narrow passage which is located in one of the rooms on the lower floor.

Icon of The Archive Treasure 3/5 The Archive Treasure 3/5 Jedha Scroll. It's at the top level. To be able to cross the green barrier and reach this treasure you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First get to the room where the The Archive Chest 1/2 is and then climb the walls to the top.

Icon of The Archive Treasure 4/5 The Archive Treasure 4/5 Jedha Scroll. It's at the top level. To be able to cross the green barrier and reach this treasure you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 3/5 then jump to the platform on the other side of the chamber.

Icon of The Archive Treasure 5/5 The Archive Treasure 5/5 Jedha Scroll. Requires: Dash ability (the fact that this is possible may be unintentional) or Upgraded Ascension Cable (Grappling Hook).

Icon of Timeworn Bridge Treasure 1/2 Timeworn Bridge Treasure 1/2 Jedha Scroll.

Icon of Timeworn Bridge Treasure 2/2 Timeworn Bridge Treasure 2/2 Jedha Scroll. To get here you must start near where Merrin repaired the entrance to the bridge.

Icon of Trailhead Pantheon Treasure 1/3 Trailhead Pantheon Treasure 1/3 Jedha Scroll. It lies on the ground in a dark hallway.

Icon of Trailhead Pantheon Treasure 2/3 Trailhead Pantheon Treasure 2/3 Jedha Scroll.

Icon of Trailhead Pantheon Treasure 3/3 Trailhead Pantheon Treasure 3/3 Jedha Scroll. Break the vase that is here.

Icon of Wayfinder's Tomb Treasure 1/1 Wayfinder's Tomb Treasure 1/1 Jedha Scroll. Kill the scavenger droid and it will drop the scroll.

Icon of Whistling Drop Treasure 1/1 Whistling Drop Treasure 1/1 Jedha Scroll.

EssencesEssences

Essences look like small blue, glowing totems of the energy at which you can kneel and when you do so they will boost your stats. Health Essences and Force Essences will increase your maximum health or force, Skill Point Essences will grant you 1 skill point, and Perk Essences will unlock a new perk that can't be found anywhere else.

Icon of Arid Flats Essence 1/3 Arid Flats Essence 1/3 Force Essence. It's in a cave.

Icon of Arid Flats Essence 2/3 Arid Flats Essence 2/3 Force Essence. Requires: Dash ability. Climb to the top and convince Anchorite to open the door for you.

Icon of Arid Flats Essence 3/3 Arid Flats Essence 3/3 Health Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you must perform a series of jumps and grapples over large stone columns.

Icon of Crypt of Uhrma Essence 1/1 Crypt of Uhrma Essence 1/1 Perk - Gambler. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. You also have to defeat the Sutaban Alpha.

Icon of Desert Ridge Essence 1/1 Desert Ridge Essence 1/1 Perk - Unflinching - "Absorb one hit when charging the blaster without being interrupted." To get here you must first defeat the Golden Skriton.

Icon of Halls of Ranvell Essence 1/2 Halls of Ranvell Essence 1/2 Skill Point Essence. In the place where you fought a group of Empire soldiers, make a wall-run to get to the rock shelf on the other side and then jumping over the stone slabs get to the top of the ruins.

Icon of Halls of Ranvell Essence 2/2 Halls of Ranvell Essence 2/2 Force Essence. This essence can be noticed earlier but you have to reach it by a somewhat circuitous route. You need to reach the same staircase where the Halls of Ranvell Databank 3/4 is located. At the bottom part of this staircase you should notice a passage to the essence.

Icon of Monastery Walls Essence 1/2 Monastery Walls Essence 1/2 Health Essence. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch, jump on the first stone pillar, and then jump over the following pillars.

Icon of Monastery Walls Essence 2/2 Monastery Walls Essence 2/2 Skill Point Essence. o get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch and jump on the stone pillar. Move to the adjacent pillar and do a double jump / dash to bounce off the side wall of another pillar and land on top of the ruins on the other side. Move towards its end and jump down to the inside of the ruins.

Icon of Narkis Highlands Essence 1/2 Narkis Highlands Essence 1/2 Skill Point Essence. In order to reach this essence you must have the "Dash" ability. You will then be able to hop to the wall and continue climbing until you reach the essence.

Icon of Narkis Highlands Essence 2/2 Narkis Highlands Essence 2/2 Skill Point Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you have to start by grappling to the grapple perch located in the central part of Narkis Highlands. Then you'll have some jumping, wall running and climbing to do.

Icon of Path of Conviction Essence 1/1 Path of Conviction Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Icon of Path of Persistence Essence 1/1 Path of Persistence Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Icon of Path of Restoration Essence 1/1 Path of Restoration Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Icon of Penitent Chambers Essence 1/1 Penitent Chambers Essence 1/1 Force Essence. To get here you will have to start near the Penitent Chambers Shortcut #2 and make a series of wall-runs and use a grappling hook couple times.

Icon of Sanctuary Temple Essence 1/1 Sanctuary Temple Essence 1/1 Force Essence. You can come here already during your escape from the temple, as you will already have the right skill (Merrin's Charm) to dash through the green force fields.

Icon of The Archive Essence 1/2 The Archive Essence 1/2 Force Essense. It's at the top level. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 4/5 then jump to the platform on the other side of the chamber.

Icon of The Archive Essence 2/2 The Archive Essence 2/2 Skill Point Essence. It's at the top level. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Force TearsForce Tears

Force Tears are special challenges that you will face after interacting with a glowing, purple object. For each, you must either complete an enemy encounter or a platform challenge while the timer ticks. Once you complete them all, you will unlock the "Blood, Sweat, and Tears" achievement / trophy.

Icon of Blustery Mesa Force Tear 1/1 Blustery Mesa Force Tear 1/1 Fractured Dexterity. You have to defeat all enemies using the Twin-Bladed Stance. To be able to cross the green barrier and reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge.

Icon of Desert Ridge Force Tear 1/1 Desert Ridge Force Tear 1/1 Fractured Determination. To be able to cross enter the cave where this essence is you need to get Merrin's Charm which will happen when you visit the Buried Refuge. This is a platform challenge, your task is to get to the other side of the level.

Icon of Monastery Walls Force Tear 1/1 Monastery Walls Force Tear 1/1 Fractured Tradition. You'll end up here by the same route you took to reach the Monastery Walls Chest 2/6. You have to defeat all enemies using the Single Saber Stance.

Icon of Timeworn Bridge Force Tear 1/1 Timeworn Bridge Force Tear 1/1 Fractured Cunning. You have to defeat all enemies using the Blaster Stance. To be able to cross the green barrier and reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge.

FishFish

Icon of Fantailed Laa Fantailed Laa Talk to Skoova and after a while you will recieve a fish.

Icon of Snakefish Snakefish Talk to Skoova and after a while you will recieve a fish.

BountiesBounties

Most of the Bounties only spawn after the main story of the game is completed. Once you find and kill all targets you will unlock the "Caij Match" achievement / trophy.

Icon of Corde the Half Corde the Half

Icon of Kili Oso Kili Oso

Icon of PR-85T the Other Half PR-85T the Other Half

Icon of Yuhong Yuhong

Significant OpponentsSignificant Opponents

Significant, named opponents who will stand in your way. The list includes both opponents who are part of the game's main storyline and cannot be missed, as well as so-called "Legendary Adversaries" who are optional, but whom you must defeat to unlock the "I'm a Living Legend" achievement / trophy (Defeat all legendary adversaries).

Icon of AT-ST AT-ST Related to the game's main storyline. Cannot be missed.

Icon of Golden Skriton Golden Skriton Legendary Enemy. You have to kill it to complete the "Defeat the Golden Skriton" rumor.

Icon of Skriton Skriton Related to the game's main storyline. Cannot be missed.

Icon of Sutaban Alpha Sutaban Alpha Legendary Enemy.

RumorsRumors

Icon of Defeat the Golden Skriton Defeat the Golden Skriton To start it you should talk to Sister Taske. You will have to kill the Golden Skriton.

Meditation PointsMeditation Points

Interacting with a Meditation Point will save the game, and access several other game options such as: Stances, Rest, Perks, Training, Skills or Fast Travel. Resting at a Meditation Point will restore Cal's Health, Force and Stims, as well as respawn all enemies.

How to Fast Travel in Star Wars Jedi: Survivor?

This option will be unlocked soon after you reach the planet Koboh for the first time. You can Fast Travel between Meditation Points located on the planet you are currently on. Sit at the Meditation Point, and select the Fast Travel option on the lower-right side. You will see a list of all Meditation Points you have been to, located on the same planet you are on. Just select the one you want to go to.

Blocked PathsBlocked Paths

Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.

ShortcutsShortcuts

When you get to this place for the first time, and this will mostly involve traversing some sort of platform section, you will be able to activate a shortcut, such as a rope that will allow you to move faster between different sections of the map.

ReltersRelters

Stand below the relter and jump to grab on and glide.

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own