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Points of Interest Rage 2 Game Guide

An alphabetical list of all groups of points of interest that have been marked on the maps for the game Rage 2.

Arks

The Arks were cryogenic survival shelters for the elite and their equipment. The people are gone, but some still house experimental Nanotrite Powers and powerful Ark Tek Weapons.

Authority Sentries

Authority Sentries are powerful point-defense turrets, equipped with advanced Al, targeting systems and internal reactors. Only the Authority has the know-how to make use of them.

Balloons

Bandit Dens

Any hangout for a gang of raiders is known as a Bandit Den. Usually nothing more than a few shacks taken by force, they offer minimal shelter and protection but can serve as a staging ground for further attacks.

Crusher Nests

Abadon Crushers are giant, legendary creatures of destruction in the Wasteland, each more than a match for even a full squad of Rangers. Smaller mutants worship them and everyone else tries to stay as far away as possible.ctive

Electro Forges

To the Immortal Shrouded, one important source of energy is the feltrite infused and heavily modified old-world reactors they use. As they are difficult to move they are protected with the best warriors of the Immortal Shrouded.

Exploration Locations

This location promises an opportunity to scavenge loot and resources. There may or may not be competing enemies here already with the same idea. Better in the Rangers hands than vicious bandits.

Feltrite Meteorites

Glowing rocks of feltrite infused rock are still falling from orbit, long after the impact. Competition for these are fierce as feltrite is the most precious resource there is.

Mutant Bash TV

Mutant Bash, the most popular entertainment in a mad world. The inhabitants of the Wasteland love to see blood fly at the Arena where it's all recorded - part TV studio and part gladiator pit.

Mutie Nests

Abadon Muties nest underground. Regularly, the population becomes too large and threaten to spill into the surrounding area. Keeping the population down is seen as important for the Trade Coalition and is the source of frequent Merc contracts.

Pit Stops

Bandits and gangs roam the Wasteland in vehicles to maintain dominance and to strike out at rivals. These vehicles need fuel and the Depots are important staging points to target for anyone wanting to combat the roaming threats.

Race Circuits

ChazCar Derby is more sophisticated and elegant than the crude Mutant Bash, yet equally thrilling. As a point of pride many towns and wealthy gangs sponsor racers to show off just who has the hottest wheels in the Wasteland.

Ranger Echoes

Reclaiming the remains of fallen or lost Rangers is an important duty of the living Rangers. Only by salvaging the unique gear and nanotrite imprints can new rangers be inducted and the Rangers continue to exist.

Repowering Stations

To harness smaller amounts of power to fuel their convoys, the ingenious Immortal Shrouded use solar powered recharge stations spread out along the road networks. These sites are manned by warriors at all times.

Road Chokers

Road Chokers are an effective way for bandits to leach on trade and control territory. Choking a road is like blocking an artery in the body of the Trade Coalition. The flow of goods and people are what keeps civilization alive after all.

Towns

Trade Towns

Trade Coalition towns are the centers for trade and intel in the Wasteland. You will find many types of traders who you can buy from and sell to. There may also be individuals who can give you intel about places of interest.

Undiscovered

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